Locked at the Lake House
Hints and Solutions
HOW TO USE THESE HINTS
Below you will find hints to the game "Locked at the Lake House" It is advised to try to solve the puzzles on your own, but if you get stuck, these hints will guide you along your way. Note, clicking on the solution, will give you the final answer (spoilers) Only use it as a last resort! A full walkthrough of the game can also be found as a PDF download below.
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Click hints below if you have not yet opened any locks
Hint 1 Take a close look at the journal pages. These will give you indications of what to look for.
Hint 2 The agent mentioned several things in one of the journal pages: 1. Each lock is a different color 2. The lock should be solved one digit at a time 3. The items mentioned should be studied in a specific order Look for a color that is associated with a specific number on each of the items.
Solution One of the journal pages from the agent (May 2oth) mentions each lock is a different color. This tells you to look for a specific color associated with a number. It also tells you which order to look at the items ("first", "next", and "finally") FIRST is the EEE ad. There are two colors (red and blue). If you look closely, several numbers appear in a slightly different shade. SECOND is the letter which mentions "red" twice. Both mentions of it refer to the final flight at 8. This indicates the second digit is 8, and the color is red. The red number in the EEE ad is 4 THIRD is the journal entry from May 6. You'll see the first letter of the top words (Rest Easy Day) spell "RED". The red lock code is 4-8-6
Click hints below for the clues in the red lock bag
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Hint 1 As with the first set of clues, paying close attention to the journal entries will indicate what to look for
Hint 2 As before, you're going to want to look for colors that are associated with numbers, one digit at a time. This phase is a bit more complicated through. Pay attention to what the journal entries say to do first, second and third and focus on the color
Solution Notice the journal page says "first" ,"next", and "later". Follow this order for the digits FIRST You'll first need to figure out which recipe can be made from the ingredients (on hand and the checked ingredients from the grocery list). The only recipe that can be made is the puzzling pancakes. You'll see a yellow lock with the number 3 at the top. This is the first digit. SECOND you'll want to look at the yellow bullet points on the recipe card for the pancakes. If you read the large letters vertically, they spell "SEVEN". This is the second digit THIRD, you'll literally put together the other recipes. Line up the yellow backgrounds so they form a number. The number is "2". The yellow lock combination is 3-7-2
Click hints below for the clues in the yellow lock bag

Hint 1 This is the most challenging phase of the game. As before, each element will reveal a single digit, but you'll have to do quite a bit of puzzle solving on each to get that digit Find a way to reveal a secret message in the contract. Narrow down the suspects from the report and photographs, and analyze the newspaper by using the journal entry for guidance.
Hint 2 For the newspaper, pay attention to the highlight color as well as the order mentioned in the journal to reveal a number. For the contract, use the mirror to reveal a message, then follow the message to reveal another numbers For the suspects, only two suspects can possibly match the criteria in the reports. Finding the 2 twill reveal the final number.
Solution You'll be getting the code for the lock with the 3 colored dials. The newspaper will lead you to the pink dial (pink highlights). the suspects will lead you to the blue dial (blue badges) and the contract will lead you to the green dial (green logo) The newspaper: Follow the order from the journal pages: Form, shape, output, font. The form is the forth column of the newspaper. You'll see the words "form" the letter "F". The shape is the circle (the round safe) which resembles the letter "O". The output is the letter "U" on the keypad (pressing 8 twice would output the letter "u") and the "r" is in a different font. F-O-U-R. The first digit is "4" For finding the suspects, use a process of elimination. The only 2 suspects that will remain are Mark Reynolds and Ben Foster. If you put their badge letters together, it spells "NINE". The second digit is 9. (for a more detailed explanation, see the full walk through) For the contact, use the mirror to read the backwards messages. It will say: "reflect on the company gaps with a vertical upward vision. Focus on what is left". "Reflect" means use the mirror. "company gaps" are the literal gaps within the company logo. "vertical upward vision" means use the mirror in the vertical gap and hold it perpendicular to the page. Then focus on what is "left" (point the mirror to the left). This will form the word "two" vertically. The colored lock code is 4-9-2
Click hints below for the clues in the black case

Hint 1 Your goal in this phase is to unlock the journal. Depending on the how the game was set up, you'll have anywhere from one to five clues that will lead you to the key. The first clue will lead you to something that is usually in the kitchen or the dining room
Hint 2 Once you find the key, you'll unlock the journal and put the pages in order. What do you notice about the pages?
Solution The answers to the clues are as follows: To enjoy a full meal, you must include The flat object that is used to hold the food: PLATE Find me in a cold and dark place. Only opening it will light up this space: REFRIGERATOR Feet don’t touch the floor, because this is between. It serves the purpose of keeping things clean: RUG/MAT This is where we sit to relax, but much is lost underneath and in cracks: COUCH OR CHAIR When water runs in this room, we shut the doors. Check the cabinets, counters, cupboards and drawers: BATHROOM CUPBOARDS/DRAWERS You’re getting close to the end of your quest. Look in the place you lie down to rest: BED Once you get the journal unlocked and the pages in order, turn it sideways and flip the pages like a flipbook. This will show an animation of the digits: 8-5-3-2 This will open the final box and win the game!

